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Sir taptap
Sir taptap








You should get something that lets you move through tight spaces. The first is in the second BIG open room in Kur, at the right side of the map. There are several items around here to gather. Stop that.Īt the “peak” of Kur you’ll note such single-tile columns. Things that were dead ends are no longer dead ends. One tile wide things are no longer obstacles if you can stand right next to the column.

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You need to reconsider your environment due to the Labcoat. The Disruptor is once again all you really need. The Fire gun you might have found can be useful, but isn’t necessary. You can also glitch some of the “missing” tiles back into existence to help block his laser. Just shoot them off–only one will eventually remain, then you just take pot shots at him. This boss is easier than it seems–it’s “parts” are destructible. There’s a save room a couple rooms left of the boss room, so if you missed it before seeing the “boss skull”, go save. Keep going left, then up when you can’t go left anymore. This will let you get to where you need to go.īack to Zi, you’ll find you can make the jump immediately across from Kur. In the third door on the right from the top you can find a new power up. Do not worry, you don’t need to go back until you’re ready. Warning: This is temporarily a one-way trip after you make a certain jump early on in Zi. Keep moving down and right through Absu, you’ll eventually work your way over to the next map: Zi. Try and glitch every enemy or “glitchy” tile you see, you might see some surprising and useful results. Now you’ve got the Address Disruptor, one of the most iconic weapons of Axiom Verge. This boss is very easy, just stay on the non-destructible platform and jump over his shots, firing the Disruptor constantly. If you get stuck again, go down below the deep blue room and to the right and continue up. There’s a false wall in the first corridor to your right from the first big shaft. You’ll find dead ends, but sometimes maps lie. I recommend getting these now since backtracking later would be more of a pain.Ĭontinue onward into Absu and poke around a bit. You can use the drill to get a gun and a size node in the early upper areas of Eribu just outside the first save room. Now you’ve got the Drill, which breaks specific obvious (and not obvious) tiles.

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The first boss himself is pretty easy, use the Axiom Disruption and use L1 to lock in place to easily hammer him several times as he moves across the room. You should eventually come across a second gun, which will allow you to activate certain doors. Boss 1Įxplore Eribu at your own pace, not too far you can stray here.

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Scroll down paragraph by paragraph as you need hints, it’s as spoiler-free as possible, but don’t read until you’re stuck of course. This is mostly just going to focus on the general places where to go and places you might get stuck in lieu of a room-by-room walkthrough. There is always a way.Ī rare few optional items have extremely unorthodox methods to unlock. Push forward instead of trying to run backwards if this happens. Please stop drilling in them.Ī one way does not mean you are stuck. Sometimes a different gun can help, even though like I said most guns aren’t required. If it’s not taking damage you haven’t found the weak point yet. If a boss feels impossible, you simply haven’t found its trick yet. There’s usually a “trick” to the boss fights. Very few puzzles force the use of certain guns.d This is not Super Metroid where you are required to use certain guns on certain things. Look for odd patterns and remember to drill them. The tile-based nature of Axiom Verge allows a lot of secrets to be hidden just by suspiciously neat/out of place tiles. If you can’t quite get there…maybe there’s a second step? Not sure you want to buy it? Check out my Axiom Verge Review!Ĭombine your abilities! Sometimes you’ll need to use more than one of your traversal/tool abilities in very rapid succession. Hard mode will just slow you down and make exploration more frustrating when you don’t know where to go or where to get power ups. Honestly, unless you are entirely sure a game is way too easy by default you shouldn’t be playing on hard mode your first time…but this isn’t a game to do that in. General Tipsĭon’t play on hard mode first. This is probably the #1 reason I’ve heard of people not enjoying Axiom Verge.

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At some point a nice Reminder system was added to the game.










Sir taptap